Feral Chaos
Feral Chaos is a playable character and superboss in Dissidia 012 Final Fantasy. An alternate form of the game's main antagonist, Chaos, Feral Chaos is, as his name implies, a monstrosity that is a bestial berserker in battle, and speaks only in roars, snarls and grunts. Feral Chaos is an original character created for Dissidia 012. Though he is an alternate incarnation of Chaos, who is based on Chaos from the original Final Fantasy, Feral Chaos himself has no counterpart in the main series and his backstory and design are entirely original.
Appearance
Feral Chaos is primarily black, yellow, red and orange. Compared to the original Chaos he is larger with torn and burnt wings, rows of spikes along his tail, and a broken left horn. His face is exaggerated to monstrous proportions, as are the faces on his groin and limbs, and the amulet around his neck has grown from a red gemstone to a red orb. His loincloth is shorter and the smaller horns on his forehead are larger.
In his alternate appearance, "Jade Dissonance", Feral Chaos turns green and blue with yellow on his claws and wings. It coincidentally resembles the color scheme of the Ivalice summon known as Chaos, as it appears inFinal Fantasy XII. A Feral Chaos in this outfit is fought by the player in the storylineConfessions of the Creator, at which point it is said to be a manikin-like shade of the real Feral Chaos. Despite this color scheme being used for Feral Chaos's manikin, the player may still purchase it in the PP Catalog and use it as an alternate appearance for him.
Story
At the end of the thirteenth cycle, the Warriors of Cosmos defeat Chaos and end the cycle of war. Shinryu, displeased at Cid of the Lufaine for breaking their pact and siding with Cosmos, silently offers Chaos the chance to get back at Cid, and Chaos agrees. In reality, Chaos dies and the wars end, but Shinryu traps Cid in a nightmarish alternate world where the cycles continue.
In this world, Chaos wins every single cycle up until the eighteenth one; at this point, the power he has gained from the discord and destruction that takes place in each successive cycle overwhelms him, weakening his grip on sanity. He transforms into Feral Chaos, losing any shred of his former self, and goes berserk.
Feral Chaos destroys all the summoned warriors, regardless of alignment, and during the twentieth cycle, he fells the Warrior of Light, the last remaining warrior. At this point Cosmos's power to summon warriors is exhausted, and to protect her from death, Cid seals her and himself in the Chasm in the Rotting Land.
With his nemesis out of his reach, Feral Chaos turns his attention to Shinryu, and Cid cleaves the southern and northern continents in two, restricting them to the north for protection and sealing a gateway on the path connecting the two. The outcome of Feral Chaos's battle with Shinryu, who had also become stronger to transform into Shinryu Verus (True Shinryu), is unknown, but as Feral Chaos has him as a summon, it would seem that either the two came to a truce and joined forces or Feral Chaos won and absorbed his power.
At some point, five warriors appear in the nightmare world, their method of entering unknown to even Cid, though he speculates he may have done so himself subconsciously. In the form of a moogle and having lost his memories after his sealing, Cid is rescued by the party and directs them to the north and eventually to the Land of Discord where Feral Chaos rests at the Edge of Madness, along the way recovering his memories and telling them the story of how Feral Chaos came to be. At the final gateway the party destroys Feral Chaos, shattering the nightmare world and releasing Cid from his torment. As he fades, Feral Chaos seems to come to his senses, and thanks the warriors for freeing his father.
Battle
Feral Chaos is described as The Omega and the Alpha and fights with fast, powerful Bravery attacks as well as a variety of HP attacks that make him a potent attacker. All of his Bravery attacks cause Chase and Wall Rush, and many stagger guards or crush them outright. This is in addition to their high power and fast execution, letting him overwhelm opponents with his attacks.
Feral Chaos is hindered by several disadvantages - initially his Assist and EX gauges are locked at empty, and his Bravery constantly depletes. As he levels up to lv. 10, 30, and 100, respectively, he gains support abilities that negate these disadvantages. Feral Chaos's moves have a much higher CP cost than other characters, costing 30 CP per Bravery attack and 50 CP for each HP attack when they are mastered. Furthermore, his basic abilities cost much more than every other character, such as blocking and evading costing 25 CP each when mastered. This results in Feral Chaos having a very limited movepool with little room for support abilities. Feral Chaos is also large, making him easy to hit and giving him poor maneuverability in small arenas. Uniquely, the player is unable to set Feral Chaos as their Assist.
Feral Chaos can be purchased as a playable character for 350 PP in the PP Catalog once the player completes the "Confessions of the Creator" storyline.
Boss
Feral Chaos is fought as a boss twice in "Confessions of the Creator", at the end of Arcade Mode's Crystal Course in Time Attack, and in the Cloister of Rivals and Cloister of Demise in the Labyrinth. In all of the boss battles with Feral Chaos in story-mode, Arcade Mode, and Labyrinth, he has access to Garland as an Assist and Shinryu Verus as a summon, which, like the original Shinryu, can be summoned multiple times.
A Level 95 Feral Chaos is fought partway through "Confessions of the Creator", colored as "Jade Dissonance". An accessory he wears boosts his Attack and Defense by 5%, enhanced by a lone Booster accessory. By this Booster after a period of one minute, this Feral Chaos will gain a 90.0x multiplier, resulting in an increase to his Attack and Defense of 450% that renders him almost invincible to Bravery damage. However, if the player allows Feral Chaos to build up several thousand Bravery, the critical hit multiplier will increase and thus critical hits will do enough damage to still harm him.
At the end of "Confessions of the Creator" the player fights the "true" Feral Chaos at Level 130 with 125,698 HP. Due to unique accessories Feral Chaos wears, the player's EX Gauge and Assist Gauge are drained to zero whenever Feral Chaos lands an HP attack, even if it does no damage, his own Assist Gauge increases 50% faster, and he deals 400% damage in EX Mode. This Feral Chaos can also be fought in the tutorial at the beginning of the game, if the player claims to be a master of Dissidia. The player's character is a Level 1 Lightning with default abilities and no equipment, making the battle practically (but not technically) impossible. In the rare case that this Feral Chaos is defeated, the tutorial will carry on normally, as though the player is the one who has lost.
Feral Chaos is fought at the end of Arcade Mode's Time Attack "Crystal Course". While he has access to Shinryu Verus, his stats and equipment are otherwise ordinary for an Arcade Mode opponent. Feral Chaos can be found twice in the Labyrinth. He appears in the second Cloister of Rivals, and at the end of the Cloister of Demise. When fought in the Cloister of Rivals Feral Chaos has only 8,844 HP, and in the Cloister of Demise has 44,967 HP.
EX Mode
Feral Chaos's EX Mode is The power of discord reveals the true Chaos. His body turns a brighter shade of red and orange (in his alternate outfit, he turns bright green and blue) and he gains the abilities "Divine Might" and "Brutal". Brutal increases his ATK and DEF each by 1, and Divine Might boosts his movement by 20% and increases the height of his jumps. This speed boost makes Feral Chaos the fastest character in the game.
Feral Chaos's EX Burst is Regnum Dei (The Kingdom of God). Feral Chaos teleports the opponent and himself to a closed-in arena in a ring of fire, and the player has twenty seconds to attack their opponent. All of Feral Chaos's attacks gain High priority, allowing them to crush guards, and he remains in EX Mode and retains his EX Mode bonuses. When the time limit ends, or if the player presses and , Feral Chaos will use Nexus Ultimus (Final Nexus). He grabs the opponent and holds them aloft while several of Chaos's giant swords impale them from all directions. The more Bravery the player has the more Bravery damage the swords do, before Feral Chaos thrusts his claw into the opponent, the screen "turning off" on impact.
Feral Chaos's EX Burst has several unique aspects. Because the opponent can still act, it is possible for them to enter EX Mode and execute their own EX Burst during it. If this occurs, after the opponent's EX Burst executes normally, Feral Chaos's EX Mode and EX Burst are both canceled out, and the two characters return to the normal arena. Feral Chaos will not suffer EX Break if hit by an opponent's Assist, though he will still inflict Assist Break by hitting an opponent's Assist, and no attacks from either character will generate EX Force. It is still possible for both characters to use HP attacks, thus allowing Feral Chaos and his opponent to deplete the other's HP without completing the EX Burst. The match will end normally, but the victory/lose scene will play inside the ring of fire instead of the normal arena. Feral Chaos is unable to use his EX Burst if the initiating HP attack inflicts enough damage to defeat his opponent.
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This depiction of Chaos is seen as Mephistopheles.
The depiction of Garland who becomes Chaos, I believe would be seen actually as Fraust .
Fraust can also be seen as Mephiles The Dark from Sonic The Hedgehog (2006).